![]() Optimizations ( Cut-off Thresholds, Russian Roulette)Ĭredit to Rich Nosworthy for the scene used in this section.Ĭredit to Three D Scans for the dragon model used in this section. As Blender development progresses the render settings layout and naming will be updated to match the others, including the implementation of the simplified basic mode.Įxplanations of the render settings parameters can be found throughout the Render Options section and the following pages that are relevant to each section. ![]() Some of the section naming does not match up with the current naming of the Redshift render settings found in other DCCs. The benefits are small for simple scenes (some of the standard. First, Blender now uses Intel's Embree library also integrated into V-Ray and Modo's new mPath renderer for CPU ray tracing. Blender's Cycles render engine continues to evolve, with version 2.90 bringing several important advances. View Layer Properties - Contains settings related to Redshift AOVs (render passes).įor more information on AOVs please see the AOVs section. Better ray tracing and denoising in Cycles. This LTS version is scheduled to be maintained until 2023. Output Properties - Contains settings related to render output like render resolution, color management, and file saving. Cycles persistent data and support for Intel Open Image Denoise version 1.3. ![]() Render Properties - Contains most of the primary Redshift render settings. Redshift's primary render settings can be found in these three main areas: Before Redshift can be used in Blender it must be set as the current Render Engine in the Render Properties panel as pictured below. ![]()
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